function GM:ScaleNPCDamage( npc, hitgroup, dmginfo )
	// More damage if we're shot in the head
	 if ( hitgroup == HITGROUP_HEAD ) then
		dmginfo:ScaleDamage( 10 )
	 end
	// Less damage if we're shot in the arms or legs
	if ( hitgroup == HITGROUP_LEFTARM ||
		 hitgroup == HITGROUP_RIGHTARM || 
		 hitgroup == HITGROUP_LEFTLEG ||
		 hitgroup == HITGROUP_RIGHTLEG ||
		 hitgroup == HITGROUP_GEAR ) then
		dmginfo:ScaleDamage( 0.25 )
	 end
end

function GM:OnNPCKilled(npc,ply,wep)
	if(!ply:IsPlayer()) then return end
	ply:AddFrags(1)
end
